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Feb 21, 2024, 5:28:27 PM
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Jan 7, 2015, 9:53:17 PM
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The Angle Between Vectors calculator computes the angle(α ) separating two vectors (V and U) in three dimensional space.
INSTRUCTIONS: Enter the following:
(V ): Vector V
(U ): Vector U
Angle Between Vectors (α): The calculator returns the angle (α) between the two vectors in degrees and radians. However, these can be automatically converted into compatible units via the pull-down menu.
The Math / Science
The angle between vectors formula lets the user enter two three-dimensional vectors (V and U) with X, Y and Z components (Euclidean 3-space vectors ).
α = acos(ˆ U ⋅ ˆ V )
where:
calculate the unit vectors associated with vector V and vector U. To do that,
compute the magnitude of the vectors and then
do a scalar multiplication for each of the vectors where the scalar(k) is the inverse of the vector's magnitude .
calculate the dot product of the unit vectors
calculate the arc-cosine of that dot product to calculate the angle between the vectors in radians.
converts radians to degrees.
k⋅V - scalar multiplication
V/k - scalar division
V / |V| - Computes the Unit Vector
|V| - Computes the magnitude of a vector
U + V - Vector addition
U - V - Vector subtraction
|U - V| - Distance between vector endpoints.
|U + V| - Magnitude of vector sum.
V • U - Computes the dot product of two vectors
V x U - Computes the cross product of two vectors
V x U • W - Computes the mixed product of three vectors
Vector Angle - Computes the angle between two vectors
Vector Area - Computes the area between two vectors
Vector Projection - Compute the vector projection of V onto U .
Vector Rotation - Compute the result vector after rotating around an axis .
Vector Components 3D - Returns a vector's magnitude, unit vector, spherical coordinates, cylindrical coordinates and angle from each axis.
(ρ, θ, φ) to (x,y,z) - Spherical to Cartesian coordinates
(x,y,z) to (ρ, θ, φ) - Cartesian to Spherical coordinates
(r, θ, z) to (x,y,z) - Cylindrical to Cartesian coordinates
(x,y,z) to (r, θ, z) - Cartesian to Cylindrical coordinates
(x,y) to (r, θ) - Cartesian to Polar
(r, θ) to (x,y) - Polar to Cartesian
Vector Normal to a Plane Defined by Three Points
References
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V3 - Vector.png
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